예제 #1
0
    public void initialize(string path)
    {
        KWorld = new GDKnyttWorldImpl();
        if (new Directory().DirExists(path))
        {
            KWorld.setDirectory(path, GDKnyttAssetManager.extractFilename(path));
        }
        else
        {
            var loader = new KnyttBinWorldLoader(GDKnyttAssetManager.loadFile(path));
            KWorld.setBinMode(loader);
            KWorld.setDirectory(path, loader.RootDirectory);
        }
        string ini = GDKnyttAssetManager.loadTextFile(KWorld.getWorldData("World.ini"));

        KWorld.loadWorldConfig(ini);

        Texture info = (KWorld.worldFileExists("Info+.png") ? KWorld.getWorldTexture("Info+.png") :
                        KWorld.worldFileExists("Info.png") ? KWorld.getWorldTexture("Info.png") : null) as Texture;

        if (info != null)
        {
            info.Flags |= (uint)Texture.FlagsEnum.Filter;
            GetNode <TextureRect>("InfoRect").Texture = info;
        }

        GetNode <SlotButton>("InfoRect/Slot1Button").BaseFile = "user://Saves/" + KWorld.WorldDirectoryName;
        GetNode <SlotButton>("InfoRect/Slot2Button").BaseFile = "user://Saves/" + KWorld.WorldDirectoryName;
        GetNode <SlotButton>("InfoRect/Slot3Button").BaseFile = "user://Saves/" + KWorld.WorldDirectoryName;
        GetNode <Button>("InfoRect/RatePanel/VBoxContainer/UninstallButton").Disabled = KWorld.WorldDirectory.StartsWith("res://");
    }
예제 #2
0
    private void setupWorld()
    {
        GDKnyttWorldImpl world;

        if (GDKnyttDataStore.KWorld != null)
        {
            world = GDKnyttDataStore.KWorld;
        }
        else
        {
            world = new GDKnyttWorldImpl();
            world.setDirectory(this.demoWorld, "");
            var save_data = GDKnyttAssetManager.loadTextFile(this.demoWorld + "/DefaultSavegame.ini");
            world.CurrentSave = new KnyttSave(world, save_data, 1);
        }

        GDWorld.setWorld(this, world);
        createJuni();
        GDWorld.loadWorld();

        this.changeArea(GDWorld.KWorld.CurrentSave.getArea(), true);
        Juni.moveToPosition(CurrentArea, GDWorld.KWorld.CurrentSave.getAreaPosition());

        UI.initialize(this);
        UI.updatePowers();
    }
예제 #3
0
    private KnyttWorldManager <Texture> .WorldEntry generateDirectoryWorld(string world_dir, string name)
    {
        Texture icon;
        string  txt;

        lock (file_lock) { icon = GDKnyttAssetManager.loadExternalTexture(world_dir + "/Icon.png"); }
        lock (file_lock) { txt = GDKnyttAssetManager.loadTextFile(world_dir + "/World.ini"); }
        GDKnyttWorldImpl world = new GDKnyttWorldImpl();

        world.setDirectory(world_dir, name);
        world.loadWorldConfig(txt);
        return(new KnyttWorldManager <Texture> .WorldEntry(world, icon));
    }
예제 #4
0
    public void loadTutorial()
    {
        var binloader          = new KnyttBinWorldLoader(GDKnyttAssetManager.loadFile("res://knytt/worlds/Nifflas - Tutorial.knytt.bin"));
        var txt                = GDKnyttAssetManager.loadTextFile(binloader.GetFile("World.ini"));
        GDKnyttWorldImpl world = new GDKnyttWorldImpl();

        world.setDirectory("res://knytt/worlds", binloader.RootDirectory);
        world.loadWorldConfig(txt);
        var save_txt = GDKnyttAssetManager.loadTextFile(binloader.GetFile("DefaultSavegame.ini"));

        world.CurrentSave = new KnyttSave(world, save_txt, 1);
        world.setBinMode(binloader);
        GDKnyttDataStore.KWorld = world;
    }
예제 #5
0
    private KnyttWorldManager <Texture> .WorldEntry generateBinWorld(string world_dir)
    {
        Texture             icon;
        string              txt;
        KnyttBinWorldLoader binloader;

        lock (file_lock) { binloader = new KnyttBinWorldLoader(GDKnyttAssetManager.loadFile(world_dir)); }
        lock (file_lock) { icon = GDKnyttAssetManager.loadTexture(binloader.GetFile("Icon.png")); }
        lock (file_lock) { txt = GDKnyttAssetManager.loadTextFile(binloader.GetFile("World.ini")); }
        GDKnyttWorldImpl world = new GDKnyttWorldImpl();

        world.setDirectory(world_dir, binloader.RootDirectory);
        world.loadWorldConfig(txt);
        world.setBinMode(null);
        return(new KnyttWorldManager <Texture> .WorldEntry(world, icon));
    }