void HandleSequences(GuiConfigDB conf) { foreach (CommandSequence cmdseq in conf.CmdSequenceList) { if (cmdseq.m_seqtype == CommandSequence.COMMAND_TYPE_GCODE) { GCodeSequence gcseq = new GCodeSequence(cmdseq.m_name, cmdseq.m_seq); SequenceManager.Instance().Add(gcseq); } } }
void HandleSequences(GuiConfigDB conf) { foreach (CommandSequence cmdseq in conf.CmdSequenceList) { if (cmdseq.m_seqtype == CommandSequence.COMMAND_TYPE_GCODE) { GCodeSequence gcseq = new GCodeSequence(cmdseq.m_name, cmdseq.m_seq); SequenceManager.Instance().Add(gcseq); } if (cmdseq.m_seqtype == CommandSequence.COMMAND_TYPE_SPAWN_PROCESS) { ProcessSequence cast = (ProcessSequence)cmdseq; SequenceManager.Instance().Add(cast.Clone()); // insert a cloned copy into the sequencemanager } } }
// sequences should be named with the prefix of where they came from, such as a namespace // for example, if a sequence is loaded from the guiconfig of // the plugin named plugPro, and the sequence name is goHome, // then the name should be: plugPro.goHome void LoadSequence(XmlNode seqnode) { //get name string name = GetStrParam(seqnode, "name", ""); //get sequence string seq = GetStrParam(seqnode, "seqdata", ""); //get type string seqtype = GetStrParam(seqnode, "seqtype", ""); if (seqtype.ToLower().Equals("gcode")) { GCodeSequence gcseq = new GCodeSequence(name, seq); SequenceManager.Instance().Add(gcseq); } else { DebugLogger.Instance().LogWarning("Unknown sequence type " + seqtype + " in GUIConfig"); } }