public OBJ_Player(string gameObject_name) : base( GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC) ) { gameObjectName = gameObject_name; Init(); }
public GAnimal() : base( GActorProperties.GetDefaultProperties(GActorPropertiesType.Animal) ) { sprite = SpriteDatabase.sprites.default_object; type = GObjectType.Animal; }
public GActor(GActorProperties properties) { base.type = GObjectType.Actor; this.properties = properties; idle = true; reflist_index = new GActor_RefList_Index (); }
public GActor(GActorProperties properties) { base.type = GObjectType.Actor; this.properties = properties; idle = true; reflist_index = new GActor_RefList_Index(); }
public GCharacter(GActorProperties properties) : base(properties) { Init (); }
public OBJ_Player() : base( GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC) ) { Init(); }
public GCharacter() : base( GActorProperties.GetDefaultProperties(GActorPropertiesType.NPC) ) { Init(); }
public GCharacter(GActorProperties properties) : base(properties) { Init(); }