예제 #1
0
 public OBJ_Player(string gameObject_name) : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC)
         )
 {
     gameObjectName = gameObject_name;
     Init();
 }
예제 #2
0
 public GAnimal() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.Animal)
         )
 {
     sprite = SpriteDatabase.sprites.default_object;
     type   = GObjectType.Animal;
 }
예제 #3
0
 public GActor(GActorProperties properties)
 {
     base.type = GObjectType.Actor;
     this.properties = properties;
     idle = true;
     reflist_index = new GActor_RefList_Index ();
 }
예제 #4
0
 public GActor(GActorProperties properties)
 {
     base.type       = GObjectType.Actor;
     this.properties = properties;
     idle            = true;
     reflist_index   = new GActor_RefList_Index();
 }
예제 #5
0
 public GCharacter(GActorProperties properties)
     : base(properties)
 {
     Init ();
 }
예제 #6
0
 public OBJ_Player() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC)
         )
 {
     Init();
 }
예제 #7
0
 public GCharacter() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.NPC)
         )
 {
     Init();
 }
예제 #8
0
 public GCharacter(GActorProperties properties) : base(properties)
 {
     Init();
 }