Exemple #1
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 public OBJ_Player(string gameObject_name) : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC)
         )
 {
     gameObjectName = gameObject_name;
     Init();
 }
Exemple #2
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 public GAnimal() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.Animal)
         )
 {
     sprite = SpriteDatabase.sprites.default_object;
     type   = GObjectType.Animal;
 }
Exemple #3
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 public GActor(GActorProperties properties)
 {
     base.type = GObjectType.Actor;
     this.properties = properties;
     idle = true;
     reflist_index = new GActor_RefList_Index ();
 }
Exemple #4
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 public GActor(GActorProperties properties)
 {
     base.type       = GObjectType.Actor;
     this.properties = properties;
     idle            = true;
     reflist_index   = new GActor_RefList_Index();
 }
Exemple #5
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 public GCharacter(GActorProperties properties)
     : base(properties)
 {
     Init ();
 }
Exemple #6
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 public OBJ_Player() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.nonNPC)
         )
 {
     Init();
 }
Exemple #7
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 public GCharacter() : base(
         GActorProperties.GetDefaultProperties(GActorPropertiesType.NPC)
         )
 {
     Init();
 }
Exemple #8
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 public GCharacter(GActorProperties properties) : base(properties)
 {
     Init();
 }