void Jump() { if (!isJumping) { if (Time.timeSinceLevelLoad > jumpT) { AudioController.Play("pug_jump2"); isMoving = false; isJumping = true; EndLeft(); EndRight(); jumpClip.stop(); MotionTracker.instance.TrackMotion(this, Motion.Jump); jumpT += jumpClip.duration(); animator.SetTrigger("Jump"); jumpClip.gotoAndPlay(0); } } }