void Start() { clip.on_sequence_change += movieClip => { Debug.Log("SC"); var seqInfo = clip.asset.getSequences(clip.timelineID); var greetingId = clip.sequenceNameToIndex("greeting"); var greeting = seqInfo.First(s => s.name.Equals("greeting")); if (movieClip.getCurrentSequenceIndex() == greetingId) { movieClip.gotoAndPlay(greeting.endFrame); } }; }