public void OnLaserOverlap(Laser laser, RaycastHit2D hit) { FxSpark fxSpark = FxManager.Instance.SpawnFx <FxSpark>(hit.point, Quaternion.identity); fxSpark.transform.right = hit.normal; laser.Push(); }
public virtual void SpawnSpark(Vector3 position, Quaternion rotation) { FxSpark fxSpark = FxManager.Instance.SpawnFx <FxSpark>(position, rotation); }