public void OnLaserOverlap(Laser laser, RaycastHit2D hit)
    {
        FxSpark fxSpark = FxManager.Instance.SpawnFx <FxSpark>(hit.point, Quaternion.identity);

        fxSpark.transform.right = hit.normal;

        laser.Push();
    }
Exemple #2
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 public virtual void SpawnSpark(Vector3 position, Quaternion rotation)
 {
     FxSpark fxSpark = FxManager.Instance.SpawnFx <FxSpark>(position, rotation);
 }