private void StartResumeFuncMethod() { //WindowManager.Instance.HideAllWindow(); HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, WorldSceneDispatchController.Instance.GetParam().m_iExitSceneStep2FuncId, null); }
public void TriggerSceneState(GameLogicSceneType sceneType) { for (int i = 0; i < m_CurrentMissionStepList.Count; ++i) { MissionStepConfig elemStep = m_CurrentMissionStepList[i]; if (elemStep.SceneId == (int)(sceneType)) { HandleTarget target = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target, elemStep.SceneLimitId, null)) { FuncMethods.HandleFuncExec(target, elemStep.SceneFuncId, null); } } HandleTarget target1 = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target1, elemStep.CompleteLimitId, null)) { FuncMethods.HandleFuncExec(target1, elemStep.CompleteFuncId, null); } } bool isMissionComplete = false; HandleTarget target2 = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target2, m_CurrentMission.CompleteLimitId, null)) { isMissionComplete = true; FuncMethods.HandleFuncExec(target2, m_CurrentMission.CompleteFuncId, null); } if (isMissionComplete) { m_OnMissioinComplete(this); } }
private void TriggerSceneState(MessageObject obj) { if (!(obj.msgValue is GameLogicSceneType)) { return; } var map = ConfigManager.Instance.GetLimitFuncSceneConfig(); if (null == map) { Debuger.Log("can't load limit func scene config "); return; } int sceneid = (int)(((GameLogicSceneType)(obj.msgValue))); foreach (var elem in map.LimitFuncSceneConfigMap) { if (elem.Key == sceneid) { for (int i = 0; i < elem.Value.Count; ++i) { HandleTarget target = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target, elem.Value[i].LimitId, null)) { FuncMethods.HandleFuncExec(target, elem.Value[i].FuncId, null); } } } } }
private void StartFuncMethod() { //WindowManager.Instance.HideAllWindow(); HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_CurrentStage.EnterFuncId, null); }
private void OnHitLife(MessageObject msg) { var transform = ((Transform)(msg.msgValue)); if (transform == m_CharTransformData.GetGameObject().transform) { // set high light //m_CharTransformData.SetSelectedStatus(true); //trigger npc hit function FuncMethods.HandleFuncExec(HandleTarget.GetHandleTarget(this), m_NpcBaseInfo.ClickFuncId, null); } else { //IsPlayerControlled = false; m_CharTransformData.SetSelectedStatus(false); } }
public void ExecuteExitNodeGame() { if (UIWindowSelectScene.m_iIndex != -1) { UIWindowSelectScene.OnExitFlightGame(); return; } if (m_ProcessData.m_iExitSceneFuncId != 0) { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_ProcessData.m_iExitSceneFuncId, null); //m_ProcessData.m_iExitSceneFuncId = 0; } else { StageManager.Instance.ChangeState(GameStateType.SelectSceneState); } }
private void OnTrigger() { //try get target var param = m_ActionPlayer.GetActionParam(); if (null != param && null != param.Object && param.Object is FuncContext) { FuncContext context = param.Object as FuncContext; if (!context.ContainsKey(FuncContext.ContextKey.LimitId) || !context.ContainsKey(FuncContext.ContextKey.FunctionId)) { return; } int limitId = (int)(context.Get(FuncContext.ContextKey.LimitId)); int funcId = (int)(context.Get(FuncContext.ContextKey.LimitId)); HandleTarget target = null; Ilife user = context.Get(FuncContext.ContextKey.User) as Ilife; if (context.ContainsKey(FuncContext.ContextKey.Target)) { //locked skill target = HandleTarget.GetHandleTarget(user, context.Get(FuncContext.ContextKey.Target) as Ilife); } else { //target is null,unlocked skill int targetId = (int)(context.Get(FuncContext.ContextKey.TargetId)); target = TargetMethods.GetTargetList(user, targetId, null); } //exec attack if (LimitMethods.HandleLimitExec(target, limitId, null)) { FuncMethods.HandleFuncExec(target, funcId, null); } } }
protected void OnSceneLose() { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_CurrentStage.LoseFuncId, null); }
public virtual bool ExecNode() { HandleTarget target = TargetMethods.GetTargetList(this, m_NodeData.TargetMethodId, null); if (target.GetTarget(EFuncTarget.EFT_Target).Count == 0) { if (m_CurrentTargetList.Count == 0) { // no target ,not trigger return(true); } else { foreach (Ilife elem in m_CurrentTargetList) { //离开 Debuger.Log("trigger exit " + elem.GetInstanceId()); HandleTarget tmpTarget = HandleTarget.GetHandleTarget(this, elem); if (LimitMethods.HandleLimitExec(tmpTarget, m_NodeData.ExitLimitMethodId, null)) { FuncMethods.HandleFuncExec(tmpTarget, m_NodeData.ExitFuncMethodId, null); } } m_CurrentTargetList.Clear(); } return(true); } List <Ilife> targetList = target.GetTarget(EFuncTarget.EFT_Target); for (int i = 0; i < targetList.Count; ++i) { if (m_NodeData.IsTick) { //进入 Debuger.Log("trigger enter " + targetList[i].GetInstanceId()); HandleTarget tmpTarget = HandleTarget.GetHandleTarget(this, targetList[i]); if (LimitMethods.HandleLimitExec(tmpTarget, m_NodeData.EnterLimitMethodId, null)) { FuncMethods.HandleFuncExec(tmpTarget, m_NodeData.EnterFuncMethodId, null); } } if (!m_CurrentTargetList.Contains(targetList[i])) { if (!m_NodeData.IsTick) { //进入 Debuger.Log("trigger enter " + targetList[i].GetInstanceId()); HandleTarget tmpTarget = HandleTarget.GetHandleTarget(this, targetList[i]); if (LimitMethods.HandleLimitExec(tmpTarget, m_NodeData.EnterLimitMethodId, null)) { FuncMethods.HandleFuncExec(tmpTarget, m_NodeData.EnterFuncMethodId, null); } } } else { m_CurrentTargetList.Remove(targetList[i]); } } foreach (Ilife elem in m_CurrentTargetList) { HandleTarget tmpTarget = HandleTarget.GetHandleTarget(this, elem); if (LimitMethods.HandleLimitExec(tmpTarget, m_NodeData.ExitLimitMethodId, null)) { //离开 Debuger.Log("trigger exit " + elem.GetInstanceId()); FuncMethods.HandleFuncExec(tmpTarget, m_NodeData.ExitFuncMethodId, null); } } ResetCurrentTargetList(targetList); //collection target instance return(true); }
protected override void Execute() { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_Config.FuncID, null); }
public void TryPlaySkill(int id, Ilife user, Ilife lockedTarget = null) { SkillConfig config = ConfigManager.Instance.GetSkillConfig(id); if (null == config) { Debuger.Log("can't load skill id: " + id); return; } //check cd SkillCd cd = null; if (m_CdStore.TryGetValue(id, out cd)) { if (cd.cd > 0) { // can't play skill return; } } if (m_BeginCdStore.TryGetValue(id, out cd)) { if (cd.cd > 0) { // can't play skill return; } } if (m_PlayingSkill.ContainsKey(id)) { //can't play return; } //per handle HandleTarget target = HandleTarget.GetHandleTarget(user); if (LimitMethods.HandleLimitExec(target, config.PerLimitId, null)) { FuncMethods.HandleFuncExec(target, config.PerFuncId, null); m_LockedTargetList.Add(id, lockedTarget); if (config.BeginCd <= 0) { TriggerExecSkill(user, config); } else { if (m_BeginCdStore.ContainsKey(config.Id)) { m_BeginCdStore.Add(config.Id, new SkillCd(config.InitCd, config, user)); } else { m_BeginCdStore[config.Id] = new SkillCd(config.InitCd, config, user); } } } }
private void OnSceneWin() { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_CurrentStage.WinLimitId, null); }
private void DoEnterScene() { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_CurrentStage.EnterFuncId, null); }