public void GetPlayerCharacterDirectory()
        {
            IApiFulfillment  impl   = new FulfilmentImpl(new GameDataStub());
            List <Character> actual = impl.AllPublicActors();

            Assert.NotNull(actual);
            Assert.NotEmpty(actual);
        }
        public void CharactersInDirectoryArePopulated()
        {
            IApiFulfillment  impl     = new FulfilmentImpl(new GameDataStub());
            List <Character> actual   = impl.AllPublicActors();
            Character        mrActual = actual[0];

            Assert.NotNull(mrActual.Id);
            Assert.NotNull(mrActual.getDirectoryName());
            Assert.NotNull(mrActual.getDirectoryDescription());
        }