public void GetPlayerCharacterDirectory() { IApiFulfillment impl = new FulfilmentImpl(new GameDataStub()); List <Character> actual = impl.AllPublicActors(); Assert.NotNull(actual); Assert.NotEmpty(actual); }
public void CharactersInDirectoryArePopulated() { IApiFulfillment impl = new FulfilmentImpl(new GameDataStub()); List <Character> actual = impl.AllPublicActors(); Character mrActual = actual[0]; Assert.NotNull(mrActual.Id); Assert.NotNull(mrActual.getDirectoryName()); Assert.NotNull(mrActual.getDirectoryDescription()); }