private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag.Equals("Jetpack")) { internalJetpackFuel = jetpackFuel; fueltank.SetFullTank(); attachedToPlayer = true; playerController.JetpackAquired(); //interfaceController.ActivateFuelTank(); Debug.Log("JetPack: Touched player!"); } }