public override void OnInitalization() { GameProcess = new FsmSystem(); GameProcess.RegisterFsmState <StateGameEnd>(); GameProcess.RegisterFsmState <StateGamePlaying>(); GameProcess.RegisterFsmState <StateGameReady>(); GameProcess.RegisterFsmState <StateGamePlayback>(); GameProcess.RegisterFsmState <StateGameInfoInit>(); GameProcess.RegisterFsmState <StateGameContinue>(); GameProcess.RegisterFsmState <StateGameReconnect>(); GameProcess.RegisterFsmState <StateGameSceneInit>(); }