void Start() { bodyHolder = gameObject.transform.Find("bodyholder").gameObject; deadBodyHolder = gameObject.transform.Find("DeadBodyHolder").gameObject; frogMovScript = GetComponent <FrogMovement>(); }
void Start() { //Debug.Log(FrogMovement.lives); parent = gameObject.GetComponentInParent <FrogMovement>(); max = parent.lives; localScale = transform.localScale; }
void Start() { Cursor.visible = false; frogMovement = player.GetComponent <FrogMovement>(); playerHealth = player.GetComponent <PlayerHealth>(); //시작때 움직이는거 방지 왜 frog 만 true로 설정해줘야 진행? frogMovement.enabled = true; birdMovement.enabled = false; targetFollow.enabled = false; }
public Frog(string name, FrogSize size) { this.name = name; this.fs = size; this.fm = new FrogMovement(size); }
// Start is called before the first frame update void Start() { movement = GetComponent <FrogMovement>(); toggle = soundToggle.GetComponent <Toggle>(); }