예제 #1
0
    void Start()
    {
        bodyHolder     = gameObject.transform.Find("bodyholder").gameObject;
        deadBodyHolder = gameObject.transform.Find("DeadBodyHolder").gameObject;

        frogMovScript = GetComponent <FrogMovement>();
    }
예제 #2
0
 void Start()
 {
     //Debug.Log(FrogMovement.lives);
     parent     = gameObject.GetComponentInParent <FrogMovement>();
     max        = parent.lives;
     localScale = transform.localScale;
 }
예제 #3
0
    void Start()
    {
        Cursor.visible = false;

        frogMovement = player.GetComponent <FrogMovement>();

        playerHealth = player.GetComponent <PlayerHealth>();

        //시작때 움직이는거 방지 왜 frog 만 true로 설정해줘야 진행?
        frogMovement.enabled = true;

        birdMovement.enabled = false;

        targetFollow.enabled = false;
    }
예제 #4
0
 public Frog(string name, FrogSize size)
 {
     this.name = name;
     this.fs   = size;
     this.fm   = new FrogMovement(size);
 }
 // Start is called before the first frame update
 void Start()
 {
     movement = GetComponent <FrogMovement>();
     toggle   = soundToggle.GetComponent <Toggle>();
 }