// Use this for initialization void Start() { ItemHandler.SpawnItem(sword, 0, 3, 10); FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(1, 1, 1.5f, 2, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin"); friendlyNPC.SetQuest("FirstQuest"); }
// Use this for initialization void Start() { FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(1, 1.5f, 1.5f, 5, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin"); friendlyNPC.SetQuest("MysteryQuestStart"); ItemHandler.SpawnItemFromString("Sword", 38, 1.2f, -5); }
// Use this for initialization void Start() { FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(2, 96, -28.5f, 0, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin"); friendlyNPC.SetQuest("EndQuestPlatformer"); }