コード例 #1
0
    // Use this for initialization
    void Start()
    {
        ItemHandler.SpawnItem(sword, 0, 3, 10);
        FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(1, 1, 1.5f, 2, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin");

        friendlyNPC.SetQuest("FirstQuest");
    }
コード例 #2
0
ファイル: MysteryGame.cs プロジェクト: mguzdial3/MineCode
    // Use this for initialization
    void Start()
    {
        FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(1, 1.5f, 1.5f, 5, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin");

        friendlyNPC.SetQuest("MysteryQuestStart");

        ItemHandler.SpawnItemFromString("Sword", 38, 1.2f, -5);
    }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        FriendlyNPC friendlyNPC = npcManager.SpawnMostCustomNPC(2, 96, -28.5f, 0, "None", "Pumpkin", "Pumpkin", "Snow", "Pumpkin", "Pumpkin");

        friendlyNPC.SetQuest("EndQuestPlatformer");
    }