예제 #1
0
    protected override void Start()
    {
        AtTarget += AttackTarget;
        FriendlyList.Add(name);

        base.Start();
    }
예제 #2
0
 protected override void Start()
 {
     AtTarget += AtPoint;
     FriendlyList.Add(name);
     DialogManager.Instance.CloseClicked += RunAway;
     base.Start();
 }
예제 #3
0
 protected new void Start()
 {
     AtTarget += AttackTarget;
     FriendlyList.Add(name);
     Commander = Level1Manager.Instance.NPCtoKill.transform;
     Level1Manager.Instance.KillRaiders += KillRaider;
     base.Start();
     if (!PreEnemy)
     {
         gameObject.SetActive(false);
     }
 }
예제 #4
0
 protected override void Start()
 {
     if (!IsBoss)
     {
         AtTarget += AttackTarget;
         FriendlyList.Add(name);
         if (!IsCommander)
         {
             Level1Manager.Instance.KillRaiders += KillKnights;
         }
     }
     base.Start();
 }