protected override void Start() { AtTarget += AttackTarget; FriendlyList.Add(name); base.Start(); }
protected override void Start() { AtTarget += AtPoint; FriendlyList.Add(name); DialogManager.Instance.CloseClicked += RunAway; base.Start(); }
protected new void Start() { AtTarget += AttackTarget; FriendlyList.Add(name); Commander = Level1Manager.Instance.NPCtoKill.transform; Level1Manager.Instance.KillRaiders += KillRaider; base.Start(); if (!PreEnemy) { gameObject.SetActive(false); } }
protected override void Start() { if (!IsBoss) { AtTarget += AttackTarget; FriendlyList.Add(name); if (!IsCommander) { Level1Manager.Instance.KillRaiders += KillKnights; } } base.Start(); }