private void InstantiateFriendButton(string friendId) { GameObject friendItemm = Instantiate(this.FriendListItemPrefab, FriendListItemParent); FriendItemHelper _friendItem = friendItemm.GetComponent <FriendItemHelper>(); _friendItem.FriendId = friendId; _friendItem.CreateFriend(friendId); this.friendListItemDictionary[friendId] = _friendItem; }
private void PlayerStatusUpdate(string user, int status) { if (friendListItemDictionary.ContainsKey(user)) { FriendItemHelper _friendItem = friendListItemDictionary[user]; if (_friendItem != null) { _friendItem.OnFriendStatusUpdate(status); } } }