public static void AddFreezerEffectInvoker(FreezerEffectActivated inputEvent) { freezerEffectInvokers.Add(inputEvent); if (freezerEffectListener != null) { inputEvent.AddListener(freezerEffectListener); } }
public void AddFreezerEffectListener(UnityAction <float> listener) { freezerEventActivated.AddListener(listener); }
public void AddFreezeEventListener(UnityAction <float> freezeEventHandler) { freezerEffect.AddListener(freezeEventHandler); }
public void AddFreezerEffectListener(UnityAction <int> listener) { _freezerEffectActivated.AddListener(listener); }
public void AddFreezerEffectListener(UnityAction <float> listener) { freezEffActEvent.AddListener(listener); }
public void AddFreezerEffectListener(UnityAction <float> handler) { freezerEffectActivated.AddListener(handler); }
public void AddFreezerEffectListener(UnityAction <float> action) { freezerEffectActivatedEvent.AddListener(action); }