public static void AddFreezerEffectInvoker(FreezerEffectActivated inputEvent)
 {
     freezerEffectInvokers.Add(inputEvent);
     if (freezerEffectListener != null)
     {
         inputEvent.AddListener(freezerEffectListener);
     }
 }
 public void AddFreezerEffectListener(UnityAction <float> listener)
 {
     freezerEventActivated.AddListener(listener);
 }
 public void AddFreezeEventListener(UnityAction <float> freezeEventHandler)
 {
     freezerEffect.AddListener(freezeEventHandler);
 }
 public void AddFreezerEffectListener(UnityAction <int> listener)
 {
     _freezerEffectActivated.AddListener(listener);
 }
 public void AddFreezerEffectListener(UnityAction <float> listener)
 {
     freezEffActEvent.AddListener(listener);
 }
 public void AddFreezerEffectListener(UnityAction <float> handler)
 {
     freezerEffectActivated.AddListener(handler);
 }
 public void AddFreezerEffectListener(UnityAction <float> action)
 {
     freezerEffectActivatedEvent.AddListener(action);
 }