void Start() { display = new FrameDisplay(); InitTexture(); GameObject.Find("firstFrame").GetComponent <RawImage>().texture = display.getTextures().Item1; GameObject.Find("secondFrame").GetComponent <RawImage>().texture = display.getTextures().Item2; _ready = true; }
void Start() { display = new FrameDisplay(); errorMessagePanel.GetComponentInChildren <TextMeshProUGUI>().SetText("Trwa wstępne sprawdzanie poprawności zdjęć"); errorMessagePanel.gameObject.SetActive(true); errorMessagePanel.GetComponentInChildren <Button>().gameObject.SetActive(false); startFrameCheckThread(); }
/// <summary> /// New debug frame /// </summary> /// <param name="game">Game to hold this frame</param> /// <param name="position">Frame Position</param> /// <param name="display">What you to be displayed</param> /// <param name="fontColor">Text color</param> public DebugFrame(Game game, Vector2 position, FrameDisplay display, Color fontColor) : base(game) { _FPS = new FrameRateCounter(game); _FPS.Position = position; _FPS.Font.TextColor = fontColor; _Display = display; DrawOrder = int.MaxValue; game.Components.Add(this); }
protected void initializeScene() { OpenCVInterop.setExpectedNumberOfMarkerPairs(expectedNumberOfMarkerPairs); display = new FrameDisplay(); InitTexture(); var textures = display.getTextures(); firstFrame.texture = textures.Item1; secondFrame.texture = textures.Item2; _balls = new CvCoordinates[expectedNumberOfMarkerPairs]; //tworzymy bufor o podanej wielkoœci }
void ReleaseDesignerOutlets() { if (FrameDisplay != null) { FrameDisplay.Dispose(); FrameDisplay = null; } if (StartButton != null) { StartButton.Dispose(); StartButton = null; } }