public override int GetHashCode() { unchecked { var hashCode = VertexShader?.GetHashCode() ?? 0; hashCode = (hashCode * 397) ^ (FragmentShader?.GetHashCode() ?? 0); hashCode = (hashCode * 397) ^ (Uniform?.GetHashCode() ?? 0); return(hashCode); } }
public override int GetHashCode() { var hashCode = 2038128800; hashCode = hashCode * -1521134295 + VertexLayout.GetHashCode(); hashCode = hashCode * -1521134295 + VertexShader.GetHashCode(); hashCode = hashCode * -1521134295 + FragmentShader.GetHashCode(); hashCode = hashCode * -1521134295 + PipelineOptions.GetHashCode(); hashCode = hashCode * -1521134295 + UseSpirV.GetHashCode(); return(hashCode); }