static void InitializeForFormerHumans([NotNull] Pawn_WorkSettings __instance, [NotNull] Pawn ___pawn) { if (___pawn.IsFormerHuman() && ___pawn.workSettings != null) { FormerHumanUtilities.InitializeWorkSettingsFor(___pawn, __instance); } }
static void InitializeForFormerHumans([NotNull] Pawn_WorkSettings __instance, [NotNull] Pawn ___pawn) { if (___pawn.IsSapientOrFeralFormerHuman()) { FormerHumanUtilities.InitializeWorkSettingsFor(___pawn, __instance); } }