static void InitializeForFormerHumans([NotNull] Pawn_WorkSettings __instance, [NotNull] Pawn ___pawn)
 {
     if (___pawn.IsFormerHuman() && ___pawn.workSettings != null)
     {
         FormerHumanUtilities.InitializeWorkSettingsFor(___pawn, __instance);
     }
 }
Esempio n. 2
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 static void InitializeForFormerHumans([NotNull] Pawn_WorkSettings __instance, [NotNull] Pawn ___pawn)
 {
     if (___pawn.IsSapientOrFeralFormerHuman())
     {
         FormerHumanUtilities.InitializeWorkSettingsFor(___pawn, __instance);
     }
 }