public void StopRound() { Debug.Log("Stop round"); m_playing = false; m_hazardManager.enabled = false; m_dayNightCycle.timeScale = 0; m_endScoreText.SetArgument(0, m_score); m_hudCanvas.gameObject.SetActive(false); m_endCanvas.gameObject.SetActive(true); m_menuPoint.MovePlayAreaToPoint(); m_rightController.SetMode(0); m_leftController.SetMode(0); }