public void StopRound()
    {
        Debug.Log("Stop round");

        m_playing = false;
        m_hazardManager.enabled = false;

        m_dayNightCycle.timeScale = 0;

        m_endScoreText.SetArgument(0, m_score);
        m_hudCanvas.gameObject.SetActive(false);
        m_endCanvas.gameObject.SetActive(true);
        m_menuPoint.MovePlayAreaToPoint();
        m_rightController.SetMode(0);
        m_leftController.SetMode(0);
    }