예제 #1
0
파일: AniStove.cs 프로젝트: pepoluan/NRaas
 protected override bool SpecificTest(Sim a, Stove target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
 {
     if (!target.CommonMakeTest(a) || target.HasGasLeak)
     {
         return(false);
     }
     Recipe.CanMakeFoodTestResult result = Food.CanMake(this.ChosenRecipe, true, true, Recipe.MealTime.DO_NOT_CHECK, this.Repetition, target.LotCurrent, a, this.Quantity, this.Cost, this.ObjectClickedOn);
     return(Food.PrepareTestResultCheckAndGrayedOutPieMenuSet(a, this.ChosenRecipe, result, ref greyedOutTooltipCallback));
 }
예제 #2
0
파일: AniGrill.cs 프로젝트: pepoluan/NRaas
 protected override bool SpecificTest(Sim a, Grill target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
 {
     if (a.Posture is SwimmingInPool)
     {
         return(false);
     }
     if (!target.CommonMakeTest(a))
     {
         return(false);
     }
     if (this.ChosenRecipe == null)
     {
         return(a.IsNPC && target.LotCurrent.IsCommunityLot);
     }
     Recipe.CanMakeFoodTestResult result = Food.CanMake(this.ChosenRecipe, true, !target.LotCurrent.IsCommunityLot, Recipe.MealTime.DO_NOT_CHECK, this.Repetition, target.LotCurrent, a, this.Quantity, this.Cost, this.ObjectClickedOn);
     return(Food.PrepareTestResultCheckAndGrayedOutPieMenuSet(a, this.ChosenRecipe, result, ref greyedOutTooltipCallback));
 }
예제 #3
0
            protected override bool SpecificTest(Sim a, Microwave target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if (!target.MakeSomethingStandardTests())
                {
                    return(false);
                }
                if (this.ChosenRecipe != null && !this.ChosenRecipe.IsSnack)
                {
                    Recipe.CanMakeFoodTestResult result = Food.CanMake(this.ChosenRecipe, true, true, Recipe.MealTime.DO_NOT_CHECK, this.Repetition, target.LotCurrent, a, this.Quantity, this.Cost, this.ObjectClickedOn);
                    return(Food.PrepareTestResultCheckAndGrayedOutPieMenuSet(a, this.ChosenRecipe, result, ref greyedOutTooltipCallback));
                }

                if (this.ChosenRecipe != null && this.ChosenRecipe.IsSnack)
                {
                    return(CommonMethods.PrepareTestResultCheckAndGrayedOutPieMenuSet(this.ChosenRecipe, a, ref greyedOutTooltipCallback));
                }
                return(true);
            }
예제 #4
0
            protected override bool SpecificTest(Sim a, Fridge target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if (target.FridgeInventory == null && target.LotCurrent != null && !target.LotCurrent.IsCommunityLot)
                {
                    return(false);
                }
                if (isAutonomous && a.SimDescription.IsFrankenstein)
                {
                    return(false);
                }

                if (this.ChosenRecipe != null && !this.ChosenRecipe.IsSnack)
                {
                    Recipe.CanMakeFoodTestResult result = Food.CanMake(this.ChosenRecipe, true, true, Recipe.MealTime.DO_NOT_CHECK, this.Repetition, target.LotCurrent, a, this.Quantity, this.Cost, this.ObjectClickedOn);
                    return(Food.PrepareTestResultCheckAndGrayedOutPieMenuSet(a, this.ChosenRecipe, result, ref greyedOutTooltipCallback));
                }

                if (this.ChosenRecipe != null && this.ChosenRecipe.IsSnack)
                {
                    return(CommonMethods.PrepareTestResultCheckAndGrayedOutPieMenuSet(this.ChosenRecipe, a, ref greyedOutTooltipCallback));
                }

                return(!target.InUse);
            }
예제 #5
0
파일: AniFridge.cs 프로젝트: yakoder/NRaas
        public static Recipe ChooseRecipeRandomly(Lot lotToCookOn, Sim sim, Recipe.MealQuantity quantity, bool forTesting)
        {
            if (lotToCookOn == null)
            {
                return(null);
            }
            List <Ingredient> simIngredients = Recipe.GetCookableIngredients(sim.Inventory);
            List <Ingredient> lotIngredients = sim.Household != null && sim.Household.SharedFridgeInventory != null?Recipe.GetCookableIngredients(sim.Household.SharedFridgeInventory.Inventory) : new List <Ingredient>();

            if (GameUtils.IsInstalled(ProductVersion.EP3) && !sim.SimDescription.IsVampire)
            {
                Predicate <Ingredient> vampireFruit = (i => i.Key == "VampireFruit");
                simIngredients.RemoveAll(vampireFruit);
                lotIngredients.RemoveAll(vampireFruit);
            }
            if (simIngredients.Count + lotIngredients.Count == 0)
            {
                return(null);
            }

            List <Ingredient>  list = null;
            Predicate <Recipe> p    = (r => r.BuildIngredientList(simIngredients, lotIngredients, ref list, ref list).Count == 0);

            Recipe recipe = null;

            if (sim.SimDescription.IsVampire)
            {
                recipe = Recipe.NameToRecipeHash[GameUtils.IsInstalled(ProductVersion.EP7) ? "VampireJuiceEP7" : "VampireJuice"];
            }
            else if (sim.SimDescription.IsZombie)
            {
                recipe = Recipe.NameToRecipeHash["BrainFreeze"];
            }
            if (recipe != null)
            {
                return(p(recipe) ? recipe : null);
            }

            bool lotHasCounter   = Food.LotHasUsableCounter(lotToCookOn);
            bool lotHasMicrowave = Food.LotHasUsableMicrowave(lotToCookOn);

            //For testing purposes quicker to test snacks first since they only require 1 ingredient.
            if (forTesting)
            {
                recipe = ChooseRandomSnack(sim, lotHasCounter, lotHasMicrowave, p, true);
                if (recipe != null)
                {
                    return(recipe);
                }
            }
            if (!lotToCookOn.IsCommunityLot)
            {
                List <Recipe>   availableRecipes = new List <Recipe>();
                bool            lotHasStove      = Food.LotHasUsableStove(lotToCookOn);
                bool            lotHasGrill      = Food.LotHasUsableGrill(lotToCookOn);
                Recipe.MealTime mealTime         = Food.GetCurrentMealTime();

                bool    flag    = sim.HasTrait(TraitNames.Vegetarian);
                Cooking cooking = sim.SkillManager.GetSkill <Cooking>(SkillNames.Cooking);
                if (cooking != null && cooking.IsHiddenSkill() && cooking.SkillLevel >= 1)
                {
                    foreach (string current in cooking.KnownRecipes)
                    {
                        Recipe r;
                        if (Recipe.NameToRecipeHash.TryGetValue(current, out r) && !r.IsPetFood && (!flag || r.IsVegetarian) && Food.CanMake(r, false, true, mealTime, Recipe.MealRepetition.MakeOne, lotToCookOn, sim, Recipe.MealQuantity.DoNotCheck, lotHasCounter, lotHasStove, lotHasMicrowave, lotHasGrill, 0) == Recipe.CanMakeFoodTestResult.Pass &&
                            p(r))
                        {
                            if (forTesting)
                            {
                                return(r);
                            }
                            availableRecipes.Add(r);
                        }
                    }
                }
                else if (sim.SimDescription.TeenOrAbove && quantity == Recipe.MealQuantity.Group)
                {
                    foreach (Recipe current2 in Recipe.IntroRecipes)
                    {
                        if ((!flag || current2.IsVegetarian) && Food.CanMake(current2, false, true, mealTime, Recipe.MealRepetition.MakeOne, lotToCookOn, sim, Recipe.MealQuantity.DoNotCheck, lotHasCounter, lotHasStove, lotHasMicrowave, lotHasGrill, 0) == Recipe.CanMakeFoodTestResult.Pass &&
                            p(current2))
                        {
                            if (forTesting)
                            {
                                return(current2);
                            }
                            availableRecipes.Add(current2);
                        }
                    }
                }
                if (availableRecipes.Count > 0)
                {
                    if (RandomUtil.RandomChance(Food.kChanceOfChoosingFavoriteFood))
                    {
                        FavoriteFoodType favoriteFood = sim.SimDescription.FavoriteFood;
                        if (favoriteFood != FavoriteFoodType.None)
                        {
                            foreach (Recipe current3 in availableRecipes)
                            {
                                if (current3.Favorite == favoriteFood)
                                {
                                    return(current3);
                                }
                            }
                        }
                    }
                    if (quantity == Recipe.MealQuantity.Group)
                    {
                        p = (r => r.CanMakeGroupServing);
                    }
                    else
                    {
                        p = (r => r.CanMakeSingleServing);
                    }
                    List <Recipe> limitedRecipes = availableRecipes.FindAll(p);
                    return(RandomUtil.GetRandomObjectFromList <Recipe>(limitedRecipes.Count > 0 ? limitedRecipes : availableRecipes));
                }
            }
            if (!forTesting)
            {
                return(ChooseRandomSnack(sim, lotHasCounter, lotHasMicrowave, p, false));
            }
            return(null);
        }