/// <summary> /// Updates the refugee food stat. /// </summary> private void UpdateFood() { if (house == null) { food.SubtractCurrStat(foodDecrease); } else if (!(house.GetType() == typeof(HomelessHouse))) { food.SetMaxStat(house.GetFoodHealth()); if (food.GetMaxStatVal() < food.GetCurrStatVal()) { food.SubtractCurrStat(foodDecrease); } else { food.AddCurrStat(foodIncrease); } } }