public virtual void ShowArrays() { FollowingArrayInScript.RenderFollowingArrays(followingArrayInScripts, user, uiElements); FollowingArrayInArray.RenderFollowingArrays(followingArrayInArrays, user, uiElements); this.AddCloseButton(); if (this.parentFollowingArrays) { this.parentFollowingArrays.DestroyUIElements().ExceptGameObject(this.gameObject).Execute(); this.parentFollowingArrays.uiElements.Clear(); } this.SetWholeGameObjectRenderer(false); }
public override void ShowArrays() { FollowingArrayInScript.RenderFollowingArrays(followingArrayInScripts, user, uiElements); FollowingArrayInArray.RenderFollowingArrays(followingArrayInArrays, user, uiElements); UIFollowingArrayElement.RenderUIElements(this.uiFollowingArray, this.user, this.uiElements, ref this.uiFollowingArrayElementsFollowingArrays, this); this.AddCloseButton(); if (this.parentFollowingArrays) { DestroyUIElements().ExceptGameObject(this.gameObject).Execute(); this.parentFollowingArrays.uiElements.Clear(); } this.SetWholeGameObjectRenderer(false); }