Esempio n. 1
0
 public virtual void ShowArrays()
 {
     FollowingArrayInScript.RenderFollowingArrays(followingArrayInScripts, user, uiElements);
     FollowingArrayInArray.RenderFollowingArrays(followingArrayInArrays, user, uiElements);
     this.AddCloseButton();
     if (this.parentFollowingArrays)
     {
         this.parentFollowingArrays.DestroyUIElements().ExceptGameObject(this.gameObject).Execute();
         this.parentFollowingArrays.uiElements.Clear();
     }
     this.SetWholeGameObjectRenderer(false);
 }
Esempio n. 2
0
 public override void ShowArrays()
 {
     FollowingArrayInScript.RenderFollowingArrays(followingArrayInScripts, user, uiElements);
     FollowingArrayInArray.RenderFollowingArrays(followingArrayInArrays, user, uiElements);
     UIFollowingArrayElement.RenderUIElements(this.uiFollowingArray, this.user, this.uiElements, ref this.uiFollowingArrayElementsFollowingArrays, this);
     this.AddCloseButton();
     if (this.parentFollowingArrays)
     {
         DestroyUIElements().ExceptGameObject(this.gameObject).Execute();
         this.parentFollowingArrays.uiElements.Clear();
     }
     this.SetWholeGameObjectRenderer(false);
 }