void Update() { if (image.enabled) { foreach (GameObject g in Effects) { #pragma warning disable 618 g.GetComponent <ParticleSystem>().enableEmission = true; } } else { foreach (GameObject g in Effects) { g.GetComponent <ParticleSystem>().enableEmission = false; #pragma warning restore 618 } } if (Hide) { if (Time.time >= StartTime + TurnOffDelay) { image.enabled = false; } } _Revealer.visionRange = VisionRange; if (Faction != FogOfWar.RevealFaction) { if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { if (Hide) { Hide = false; } image.enabled = true; } else { if (!Hide) { StartTime = Time.time; Hide = true; } } } else { if (!image.enabled) { image.enabled = true; } } }
void Update() { if (FogOfWar.fogAlignment == FogOfWar.FogAlignment.Horizontal || FogOfWar.fogAlignment == FogOfWar.FogAlignment.Vertical) { if (revealer == null) { return; } revealer.visionRange = visionRange; if (faction != FogOfWar.RevealFaction) { if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { isInTheSightRange = true;//명우가넣은거 Check(); //Show(); } else { isInTheSightRange = false;//명우가넣은거 Check(); //Hide(); } } else { isInTheSightRange = true;//명우가넣은거 Check(); //Show(); } } else { if (previousFaction != FogOfWar3D.currentlyRevealed) { previousFaction = FogOfWar3D.currentlyRevealed; if (faction != FogOfWar3D.currentlyRevealed) { sphereCollider.radius = 0f; isInTheSightRange = false;//명우가넣은거 Check(); //Hide(); } else { sphereCollider.radius = visionRange; isInTheSightRange = true;//명우가넣은거 Check(); //Show(); } } } }
public void OnEnable() { meshRenderer = GetComponent <MeshRenderer>(); FogOfWar.RegisterVisionBlocker(gameObject); if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { meshRenderer.enabled = true; } else { meshRenderer.enabled = false; } }
void Update() { if (Hide) { if (Time.time >= StartTime + TurnOffDelay) { meshRenderer.enabled = false; } } _Revealer.visionRange = VisionRange; if (Faction != FogOfWar.RevealFaction) { if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { if (Hide) { Hide = false; } meshRenderer.enabled = true; } else { if (!Hide) { StartTime = Time.time; Hide = true; } } } else { if (!meshRenderer.enabled) { meshRenderer.enabled = true; } } }
public void OnEnable() { if (!meshRenderer) { meshRenderer = gameObject.GetComponent <MeshRenderer>(); } _Revealer = new Revealer(VisionRange, Faction, UpVision, gameObject); FogOfWar.RegisterRevealer(_Revealer); if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { meshRenderer.enabled = true; } else { meshRenderer.enabled = false; } }
public void Start() { if (!image) { image = gameObject.GetComponent <Image>(); } _Revealer = new Revealer(VisionRange, Faction, UpVision, gameObject); FogOfWar.RegisterRevealer(_Revealer); if (FogOfWar.IsPositionRevealedByFaction(transform.position, FogOfWar.RevealFactionInt)) { image.enabled = true; } else { image.enabled = false; } }