private void StartBattle() { _infoBar.SetPlayerNames(new[] { PhotonNetwork.NickName, PhotonNetwork.PlayerListOthers[0].NickName }); currentRound = 1; RefreshActiveUnitNumbers(); _fogOfWar.DrawAllFogOfWar(); if (isMaster) { currentGangTurn = Random.Range(0, 2); SendGangTurn(currentGangTurn); } }