public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.normalizedTime >= 0.9f && !said_message) { FlowManager.Instance.room_messenger.Message("You've got mail! Let's send a reply...", 3f); // bring up the options buttons and display the help text FlowManager.Instance.room_buttons_page.TransitionIn(); FlowManager.Instance.room_buttons_page.OpenHelpPageDelayed(1.5f); said_message = true; } if (FlowManager.OutputCorrect() && next_timer < 0) { // delay before going to next state next_timer = next_time_max; } if (next_timer >= 0) { next_timer -= Time.deltaTime; if (next_timer <= 0) { // delay over, go to next state FlowManager.AnimatorNextScene(); } } }
public void ButtonContinue() { TransitionOut(); on_transitioned_out = () => FlowManager.AnimatorNextScene(); if (next_page != null) { next_page.TransitionIn(next_page.default_seconds, next_page_in_delay); } }
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.normalizedTime >= 0.9f && !said_message) { FlowManager.Instance.native_messenger.Message("\"我完全看得懂!\" \nTranslation from Chinese: \n \"I totally understand this reply!\""); said_message = true; } if (FlowManager.InputContinue()) { FlowManager.AnimatorNextScene(); } }