// Position and rotate transform along the WorldAnchor which is the transform that ViewLoader lives // After modifying transform, create world anchor public void OnPlacementFinished(Vector3 position) { // Anchor the content in place FindObjectOfType <WorldAnchorHandler>().CreateWorldAnchor(position); // if its not Desktop platform then skip the next stage and go directly to solar system stage if (GalaxyExplorerManager.IsDesktop && flowManagerScript) { flowManagerScript.AdvanceStage(); } else if (!GalaxyExplorerManager.IsDesktop && flowManagerScript) { flowManagerScript.JumpToStage(3); } }