private static void CheckCombo() { if (splitCount <= 0) { //abort return; } if (splitCount > comboSteps.Length) { LogSpawner spawner = GameObject.FindObjectOfType <LogSpawner>(); spawner.FurySpawning(); return; } comboMultiplier = comboSteps[splitCount]; int lastMultiplier = comboSteps[splitCount - 1]; if (comboMultiplier != lastMultiplier) { FloatingText.PrintInfrontOfPlayer("Combo X" + comboMultiplier.ToString(), 1.5f, 0.016f, Color.red); } }
private void Countdown() { FloatingText.PrintInfrontOfPlayer(achtungFertigLos[countdownIndex], 1f, 0.01f, Color.white); countdownIndex++; lastCountdownTime = Time.time; }