public void SpawnFT( ) { Debug.Log("Spawning FT..."); GameObject go = Instantiate(floatingText.gameObject, new Vector3(-22, 0, 0), Quaternion.identity); FloatingText ft = go.GetComponent <FloatingText>( ); ft.SetPrameters(Random.Range(1, 10).ToString( ), true, 1.0f, 1.0f, Color.white); }
public static void CreateFloatingText(string text, Transform location) { FloatingText instance = Instantiate(popupText); Vector2 screenPosition = Camera.main.WorldToScreenPoint(location.position); instance.transform.SetParent(canvas.transform, true); instance.transform.position = screenPosition; }
public void KillPlayer() { if (!Player.IsDead) { FloatingText.Show("DEATH", "PointsText", new FromWorldPointTextPositioner(Camera.GetComponent <Camera>(), Player.transform.position, 1.5f, 50)); StartCoroutine(KillPlayerCo()); } }
public static void Initialize() { canvas = GameObject.Find("ManagerUI"); if (popupText == null) { popupText = Resources.Load <FloatingText>("PopupTextParent"); } }
private static FloatingText CreateText(Transform location) { FloatingText instance = Instantiate(popupText, canvas.transform, false); Vector2 screenPosition = Camera.main.WorldToScreenPoint(new Vector2(location.position.x, location.position.y + 0.5f)); instance.transform.position = screenPosition; return(instance); }
public void CreatingText(string text) { FloatingText instance = Instantiate(screenText); instance.transform.SetParent(this.transform, false); instance.GetComponent <FloatingText>().SetText(text); instance.GetComponent <FloatingText>().button.onClick.AddListener(Flag); }
private IEnumerator PlayerHitCheckpointCo(int bonus) { // (***) FloatingText.Show("Checkpoint!", "CheckpointText", new CenteredTextPositioner(.5f)); yield return(new WaitForSeconds(.5f)); FloatingText.Show(string.Format("+{0} Time Bonus!", bonus), "CheckpointText", new CenteredTextPositioner(.5f)); }
public static void Initialize() { canvas = GameObject.Find("Player UI"); if (!popupText) { popupText = Resources.Load <FloatingText>("Others/PoPUpTextParent"); } }
public static void SlerpTextCrit(string text, Vector3 pos) { FloatingText pooledComponent = BindingManager.Instance.CritTextsPool.GetPooledComponent <FloatingText>(); Vector3 position = BindingManager.Instance.UICamera.ViewportToWorldPoint(Camera.main.WorldToViewportPoint(pos)); pooledComponent.transform.position = position; pooledComponent.FloatText(text); }
public static void InitializeFloatingText() { canvas = GameObject.Find("Canvas"); if (!popupText) { popupText = Resources.Load <FloatingText>("Prefabs/PopupTextParent"); } }
public static void CreateFloatingText(string text, WorldPosition position) { FloatingText instance = Instantiate(popupText); instance.transform.SetParent(canvas.transform, false); instance.transform.position = Camera.main.WorldToScreenPoint(position.ToVector3()); instance.SetDamageText(text); }
public static void Initialize() { canvas = GameObject.Find("Canvas"); if (!popuptext) { popuptext = Resources.Load <FloatingText>("PreFab/PopUpParent"); } }
// Use this for initialization void Start() { floatingText = this.GetComponent<FloatingText>(); strings = new List<string> (); strings.Add (""); strings.Add (""); map = Ship.GetComponentInChildren<Map>(); }
public static void CreateFloatingCriticalText(string text, Transform location) { FloatingText instance = Instantiate(popupText2); instance.transform.SetParent(canvas.transform, false); instance.transform.SetAsFirstSibling(); instance.SetText(text); }
public static void Initialize() { canvas = GameObject.Find("MobileSingleStickControl"); if (!popupTextPrefab) { popupTextPrefab = Resources.Load <FloatingText>("Prefabs/PopupTextParent"); } }
// In controller for combat scene, need to call following functions on start. public static void DamageEnemy() { canvas = GameObject.Find("Canvas"); if (!damageEnemyText) { damageEnemyText = Resources.Load <FloatingText>("Prefabs/FeedbackText/ParentObjects/DamageEnemyTextParent"); } }
private IEnumerator PlayerHitCheckpointCo(int bouns) { FloatingText.Show("Check point!", "CheckpointText", new CenteredTextPositioner(.3f)); yield return(new WaitForSeconds(.5f)); FloatingText.Show(string.Format("+{0} time bouns!", bouns), "CheckpointText", new CenteredTextPositioner(.3f)); //yield break; }
public static void Miss() { canvas = GameObject.Find("Canvas"); if (!missText) { missText = Resources.Load <FloatingText>("Prefabs/FeedbackText/ParentObjects/MissTextParent"); } }
public void CreateFloatingTextForDamage(float damage, Vector3 worldPosition) { FloatingText floatingText = reusableFloatingTexts.Count > 0 ? reusableFloatingTexts.Pop() : Instantiate(ResourceUtility.GetGUIPrefab <FloatingText>("FloatingText"), transform); floatingText.Text = Mathf.FloorToInt(damage).ToString(); floatingText.transform.position = Camera.main.WorldToScreenPoint(worldPosition); floatingText.gameObject.SetActive(true); }
public static void HealAlly() { canvas = GameObject.Find("Canvas"); if (!healAllyText) { healAllyText = Resources.Load <FloatingText>("Prefabs/FeedbackText/ParentObjects/HealAllyTextParent"); } }
void Start() { powerCount = 0; floatingText = new FloatingText(anchor.GetComponentInChildren <RectTransform>().localPosition, transform, counterFont, counterFontSize, TMPro.TextAlignmentOptions.Left); powerImageList = new List <SpriteRenderer>(); AddPower(); }
public void Start() { canvas = GameObject.Find("Interface"); if (!popupText) { popupText = Resources.Load <FloatingText>("Prefabs/PopupTextParent"); } }
public static FloatingText TextPopup(Vector3 position, string text) { Transform FloatingTextTransform = Instantiate(GameAssets.instance.floatingDamagePrefab, position + new Vector3(0, 2), Quaternion.identity); FloatingText textPopup = FloatingTextTransform.GetComponent <FloatingText>(); textPopup.SetupText(text); return(textPopup); }
public void giveHealth(int health, GameObject instagator) { AudioSource.PlayClipAtPoint(PlayerHealthsound, transform.position); FloatingText.Show(string.Format("+{0}", health), "PlayerGotHealthText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); Health = Mathf.Min(Health + health, MaxHealth); }
public static void Initialize(FloatingText floatingText) { canvas = GameObject.FindWithTag("Canvas"); if (!popupText) { popupText = floatingText; } }
private void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { FloatingText.ShowMessage("BONUS COIN", playerTransform.position + new Vector3(0, 0, -1)); Destroy(gameObject); } }
void FloatingText(string message) { FloatingText popupText = Resources.Load <FloatingText>("Prefabs/PopupTextParent"); FloatingText instance = Instantiate(popupText); instance.transform.SetParent(transform, false); instance.SetText(message); }
private void Initialize() { canvas = GameObject.Find("UI(Clone)/World Canvas"); if (!popupText) { popupText = Resources.Load <FloatingText>("UI/PopupTextParent"); } }
public static void Initialize() { canvas = GameObject.Find("Canvas"); if (!criticalpopupText) { criticalpopupText = Resources.Load <FloatingText>("Prefabs/CriticalPopUpTextParent"); } }
void Awake() { instance = this; canvas = GameObject.Find("CanvasWithIgnores").transform; popupText_Player = Resources.Load <FloatingText>("PopupTextParent_Player"); popupText_Enemy = Resources.Load <FloatingText>("PopupTextParent_Enemy"); }
public static void CreateFloatingTextEarth(string text, Transform location) { FloatingText instance = Instantiate(PopUpTextEarth); Vector2 screenPosition = Camera.main.WorldToScreenPoint(location.position); instance.transform.SetParent(canvas.transform, false); instance.transform.position = screenPosition; instance.SetText(text); }
public static void Initialize () { gameCanvas = GameObject.Find("Level Canvas"); popUpTextZombie = Resources.Load<FloatingText>("Prefabs/PopupTextZombie"); popUpTextPlayer = Resources.Load<FloatingText>("Prefabs/PopupTextPlayer"); popUpCritText = Resources.Load<FloatingText>("Prefabs/PopupCritText"); gunBlast = Resources.Load<WeaponGFX>("Prefabs/GunBlast"); clubSwing = Resources.Load<WeaponGFX>("Prefabs/ClubSwing"); knifeStab = Resources.Load<WeaponGFX>("Prefabs/KnifeStab"); }
// void __thiscall sub_C83F00(void *this, int a2, unsigned int a3, int a4, float a5, void *a6) public DetourFloatingText() { try { IntPtr floatingTextPointer = new IntPtr(Memory.LOLBaseAddress+Offsets.FloatingText); FloatingTextDelegate = (FloatingText)Marshal.GetDelegateForFunctionPointer(floatingTextPointer, typeof(FloatingText)); Memory.GetMagic.Detours.CreateAndApply(FloatingTextDelegate,new FloatingText(this.PrintChatDetour),"floatingText"); } catch (Exception ex) { Frame.Log(ex.ToString()); } }
public static void Initialize() { canvas = GameObject.FindWithTag("PlayerData"); popupText = Resources.Load<FloatingText>("Prefabs2/PopupTextParent"); }
public void AddText(FloatingText text) { m_floatingTexts.Enqueue(text); }
public static void AddText(string text, Vector3 position, Vector3 speed, float fontSize, float lifeTime, Color color) { var floatingText = new FloatingText(text, position, speed, fontSize, lifeTime, color); floatingTextList.Add(floatingText); }