private void OnRelease(object _, FloatingScreenHandleEventArgs posRot) { Vector3 newPos = posRot.Position; Quaternion newRot = posRot.Rotation; PluginConfig.Instance.ScreenPos = newPos; PluginConfig.Instance.ScreenRot = newRot; }
private void HandleReleased(object _, FloatingScreenHandleEventArgs e) { _config.MacroDashboardPosition = e.Position; _config.MacroDashboardRotation = e.Rotation.eulerAngles; }
private void OnHandleReleased(object sender, FloatingScreenHandleEventArgs e) => this.FloatingScreenOnRelease(e.Position, e.Rotation);