private void OnRelease(object _, FloatingScreenHandleEventArgs posRot)
        {
            Vector3    newPos = posRot.Position;
            Quaternion newRot = posRot.Rotation;

            PluginConfig.Instance.ScreenPos = newPos;
            PluginConfig.Instance.ScreenRot = newRot;
        }
예제 #2
0
파일: MacroDash.cs 프로젝트: Auros/Actions
 private void HandleReleased(object _, FloatingScreenHandleEventArgs e)
 {
     _config.MacroDashboardPosition = e.Position;
     _config.MacroDashboardRotation = e.Rotation.eulerAngles;
 }
예제 #3
0
 private void OnHandleReleased(object sender, FloatingScreenHandleEventArgs e) => this.FloatingScreenOnRelease(e.Position, e.Rotation);