private void SetupScreens() { if (_chatScreen == null) { var screenSize = new Vector2(ChatWidth, ChatHeight); _chatScreen = FloatingScreen.CreateFloatingScreen(screenSize, true, ChatPosition, Quaternion.identity, 0f, true); var rectMask2D = _chatScreen.GetComponent <RectMask2D>(); if (rectMask2D) { Destroy(rectMask2D); } _chatContainer = new GameObject("chatContainer"); _chatContainer.transform.SetParent(_chatScreen.transform, false); _chatContainer.AddComponent <RectMask2D>().rectTransform.sizeDelta = screenSize; var canvas = _chatScreen.GetComponent <Canvas>(); canvas.sortingOrder = 3; _chatScreen.SetRootViewController(this, AnimationType.None); _rootGameObject = new GameObject(); DontDestroyOnLoad(_rootGameObject); _chatMoverMaterial = Instantiate(BeatSaberUtils.UINoGlowMaterial); _chatMoverMaterial.color = Color.clear; var renderer = _chatScreen.handle.gameObject.GetComponent <Renderer>(); renderer.material = _chatMoverMaterial; renderer.material.mainTexture = _chatMoverMaterial.mainTexture; _chatScreen.transform.SetParent(_rootGameObject.transform); _chatScreen.ScreenRotation = Quaternion.Euler(ChatRotation); _bg = _chatScreen.GetComponentInChildren <ImageView>(); _bg.material = Instantiate(_bg.material); _bg.material.mainTexture = BeatSaberUtils.UINoGlowMaterial.mainTexture; _bg.color = BackgroundColor; AddToVRPointer(); UpdateChatUI(); } }
public void Initialize() { var is360Level = _beatmapData.spawnRotationEventsCount > 0; var pos = is360Level ? _config.Chart360LevelPosition : _config.ChartStandardLevelPosition; var rot = is360Level ? Quaternion.Euler(_config.Chart360LevelRotation) : Quaternion.Euler(_config.ChartStandardLevelRotation); _floatingScreen = FloatingScreen.CreateFloatingScreen(_config.ChartSize, false, pos, rot, curvatureRadius: 0f, hasBackground: _config.HasBackground); _floatingScreen.SetRootViewController(this, AnimationType.None); _floatingScreen.name = nameof(SongChartVisualizer); if (_config.HasBackground) { var imageView = _floatingScreen.GetComponentInChildren <ImageView>(); imageView.material = _assetLoader.UINoGlowMaterial; imageView.color = _config.CombinedBackgroundColor; transform.SetParent(imageView.transform); } if (_audioTimeSyncController.songLength < 0) { _shouldNotRunTick = true; return; } // _siraLog.Debug($"There are {_beatmapData.beatmapObjectsData.Count(x => x.beatmapObjectType == BeatmapObjectType.Note)} notes"); // _siraLog.Debug($"There are {_beatmapData.beatmapLinesData.Count} lines"); _npsSections = GetNpsSections(_beatmapData); #if DEBUG for (var i = 0; i < _npsSections.Count; i++) { var npsInfos = _npsSections[i]; _siraLog.Debug($"Nps at section {i + 1}: {npsInfos.Nps} (from [{npsInfos.FromTime}] to [{npsInfos.ToTime}])"); } #endif _siraLog.Debug("Loading assetbundle.."); var assembly = Assembly.GetExecutingAssembly(); using (var stream = assembly.GetManifestResourceStream("SongChartVisualizer.UI.linegraph")) { _assetBundle = AssetBundle.LoadFromStream(stream); } if (!_assetBundle) { _siraLog.Warn("Failed to load AssetBundle! The chart will not work properly.."); } else { var prefab = _assetBundle.LoadAsset <GameObject>("LineGraph"); var sprite = _assetBundle.LoadAsset <Sprite>("Circle"); var go = Instantiate(prefab, transform); go.transform.Translate(0.04f, 0, 0); _windowGraph = go.AddComponent <WindowGraph>(); _windowGraph.circleSprite = sprite; _windowGraph.transform.localScale /= 10; var npsValues = _npsSections.Select(info => info.Nps).ToList(); _windowGraph.ShowGraph(npsValues, false, linkColor: _config.LineColor); _currentSectionIdx = 0; _currentSection = _npsSections[_currentSectionIdx]; CreateSelfCursor(_config.PointerColor); if (_config.PeakWarning) { var highestValue = _npsSections.Max(info => info.Nps); _hardestSectionIdx = _npsSections.FindIndex(info => Math.Abs(info.Nps - highestValue) < 0.001f); PrepareWarningText(); FadeInTextIfNeeded(); } } }