internal void OnEnable() { _skeleton = target as FlexSkeleton; FlexSkeletonCenter.Start(_skeleton); PPaintCenter.ClientRepaints -= Repaint; PPaintCenter.ClientRepaints += Repaint; }
internal void OnDisable() { PPaintCenter.ClientRepaints -= Repaint; FlexSkeletonCenter.Stop(); }
public override void OnInspectorGUI() { FlexSkeletonCenter.OnGUI(serializedObject); }