internal void OnEnable()
 {
     _skeleton = target as FlexSkeleton;
     FlexSkeletonCenter.Start(_skeleton);
     PPaintCenter.ClientRepaints -= Repaint;
     PPaintCenter.ClientRepaints += Repaint;
 }
 internal void OnDisable()
 {
     PPaintCenter.ClientRepaints -= Repaint;
     FlexSkeletonCenter.Stop();
 }
 public override void OnInspectorGUI()
 {
     FlexSkeletonCenter.OnGUI(serializedObject);
 }