public StartingBuildingsWithSubCategoriesGenerator(BuildingData buildingData, FlagsDictionary flags)
 {
     _buildingData = buildingData;
     _flags        = flags;
 }
예제 #2
0
 public StartingBuildingsGenerator(BuildingData buildingData, FlagsDictionary flags)
 {
     _buildingData = buildingData;
     _flags        = flags;
 }
 public ScoringConditionsGenerator(BuildingData buildingData, FlagsDictionary flags, GameOptions options)
 {
     _buildingData = buildingData;
     _flags        = flags;
     _cardDetails  = options.Id == "Agropolis" ? new AgropolisCardDetails() : new SprawlopolisCardDetails();
 }