public StartingBuildingsWithSubCategoriesGenerator(BuildingData buildingData, FlagsDictionary flags) { _buildingData = buildingData; _flags = flags; }
public StartingBuildingsGenerator(BuildingData buildingData, FlagsDictionary flags) { _buildingData = buildingData; _flags = flags; }
public ScoringConditionsGenerator(BuildingData buildingData, FlagsDictionary flags, GameOptions options) { _buildingData = buildingData; _flags = flags; _cardDetails = options.Id == "Agropolis" ? new AgropolisCardDetails() : new SprawlopolisCardDetails(); }