// Starts the text scrolling. public bool StartDialogueScroll() { // Proceed until we find a dialogue we can hit. while (true) { if (dialogueIndex_ >= model_.Dialogue.Length) { return(false); } if (!flagManager_.GetFlagCompletion(model_.Dialogue[dialogueIndex_].PrereqFlag) || !flagManager_.GetFlagUnmet(model_.Dialogue[dialogueIndex_].PrereqUnmetFlags)) { GoToNext(false); } else { break; } } //Debug.Log("Attempgint to start dialogue scroll"); if (ignoreNextInput_) { //Debug.Log("Can't scroll dialogue, just completed something."); return(false); } state_ = State.Scrolling; ignoreNextInput_ = true; //Debug.Log("Scrolling dialogue now."); return(true); }
public bool HasAvailableModel() { for (int i = soModel_.DialogueModels.Length - 1; i > -1; i--) { if (flagManager_.GetFlagCompletion(soModel_.DialogueModels[i].PrereqFlags) && flagManager_.GetFlagUnmet(soModel_.DialogueModels[i].PrereqUnmetFlags)) { return(true); } } return(false); }