void OnFlagFlipped(FlagManager.EventFlag flag) { if (preReqFlag_ == flag && !flagManager_.GetFlagCompletion(preReqUnmetFlag_)) { SetHasInteraction(true); } }
// Starts the text scrolling. public bool StartDialogueScroll() { // Proceed until we find a dialogue we can hit. while (true) { if (dialogueIndex_ >= model_.Dialogue.Length) { return(false); } if (!flagManager_.GetFlagCompletion(model_.Dialogue[dialogueIndex_].PrereqFlag) || !flagManager_.GetFlagUnmet(model_.Dialogue[dialogueIndex_].PrereqUnmetFlags)) { GoToNext(false); } else { break; } } //Debug.Log("Attempgint to start dialogue scroll"); if (ignoreNextInput_) { //Debug.Log("Can't scroll dialogue, just completed something."); return(false); } state_ = State.Scrolling; ignoreNextInput_ = true; //Debug.Log("Scrolling dialogue now."); return(true); }
private void OnTriggerEnter(Collider other) { if (playerLayerMask_ == (playerLayerMask_ | (1 << other.gameObject.layer))) { for (int i = 0; i < eventFlagAnimPairs_.Length; i++) { FlagManager.EventFlag prereq = eventFlagAnimPairs_[i].PreReqEventFlag; FlagManager.EventFlag unmet = eventFlagAnimPairs_[i].PreReqUnmetEventFlag; FlagManager.EventFlag flagToFire = eventFlagAnimPairs_[i].EventFlagToFire; bool fired = eventFlagAnimPairs_[i].Fired; if (flagManager_.GetFlagCompletion(prereq) && !flagManager_.GetFlagCompletion(unmet) && !fired) { flagManager_.SetFlagCompletion(flagToFire); eventFlagAnimPairs_[i].Fired = true; } } } }
public bool HasAvailableModel() { for (int i = soModel_.DialogueModels.Length - 1; i > -1; i--) { if (flagManager_.GetFlagCompletion(soModel_.DialogueModels[i].PrereqFlags) && flagManager_.GetFlagUnmet(soModel_.DialogueModels[i].PrereqUnmetFlags)) { return(true); } } return(false); }