예제 #1
0
 public virtual void Write(BinaryWriter bw)
 {
     _flags.Write(bw);
     _period.Write(bw);
     _scalePeriodBy.Write(bw);
     _function.Write(bw);
     _scaleFunctionBy.Write(bw);
     _wobbleFunction.Write(bw);
     _wobblePeriod.Write(bw);
     _wobbleMagnitude.Write(bw);
     _squareWaveThreshold.Write(bw);
     _stepCount.Write(bw);
     _mapTo.Write(bw);
     _sawtoothCount.Write(bw);
     _add.Write(bw);
     _scaleResultBy.Write(bw);
     _boundsMode.Write(bw);
     _bounds.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
     _turnOffWith.Write(bw);
     _scaleBy.Write(bw);
     _unnamed3.Write(bw);
     _unnamed4.Write(bw);
     _usage.Write(bw);
 }
예제 #2
0
 public void Write(BinaryWriter writer)
 {
     _height_to_next_attachment.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
     _markerName.Write(writer);
 }
 public void Write(BinaryWriter writer)
 {
     _descriptiveBitmap.Write(writer);
     _displayedMapName.Write(writer);
     _scenarioTagDirectoryPath.Write(writer);
     __unnamed.Write(writer);
 }
 public virtual void Write(BinaryWriter bw)
 {
     _descriptiveBitmap.Write(bw);
     _displayedMapName.Write(bw);
     _scenarioTagDirectoryPath.Write(bw);
     _unnamed0.Write(bw);
 }
예제 #5
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 public virtual void Write(BinaryWriter bw)
 {
     _heighttonextattachment.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
     _markerName.Write(bw);
 }
예제 #6
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _combatStatusDecayOptions.Write(bw);
     _unnamed0.Write(bw);
     _attitude.Write(bw);
     _unnamed1.Write(bw);
     _engageAttitude.Write(bw);
     _evasionAttitude.Write(bw);
     _coverAttitude.Write(bw);
     _searchAttitude.Write(bw);
     _presearchAttitude.Write(bw);
     _retreatAttitude.Write(bw);
     _chargeAttitude.Write(bw);
     _readyAttitude.Write(bw);
     _idleAttitude.Write(bw);
     _weaponAttitude.Write(bw);
     _swarmAttitude.Write(bw);
     _unnamed2.Write(bw);
     _styleControl.Write(bw);
     _behaviors1.Write(bw);
     _behaviors2.Write(bw);
     _behaviors3.Write(bw);
     _behaviors4.Write(bw);
     _behaviors5.Write(bw);
     _specialMovement.Count = SpecialMovement.Count;
     _specialMovement.Write(bw);
     _behaviorList.Count = BehaviorList.Count;
     _behaviorList.Write(bw);
 }
예제 #7
0
 public virtual void Write(BinaryWriter bw)
 {
     _attachmentMarker.Write(bw);
     _unnamed.Write(bw);
     _flags.Write(bw);
     _unnamed2.Write(bw);
     _nearFadeDistance.Write(bw);
     _farFadeDistance.Write(bw);
     _perpendicularBrightnessScale.Write(bw);
     _parallelBrightnessScale.Write(bw);
     _brightnessScaleSource.Write(bw);
     _unnamed3.Write(bw);
     _unnamed4.Write(bw);
     _map.Write(bw);
     _sequenceIndex.Write(bw);
     _count.Write(bw);
     _unnamed5.Write(bw);
     _frameAnimationSource.Write(bw);
     _unnamed6.Write(bw);
     _unnamed7.Write(bw);
     _unnamed8.Write(bw);
     _frames.Count = Frames.Count;
     _frames.Write(bw);
     _unnamed9.Write(bw);
 }
예제 #8
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _flags.Write(bw);
     _fad.Write(bw);
     _fad2.Write(bw);
     _fad3.Write(bw);
     _fad4.Write(bw);
     _fad5.Write(bw);
     _fad6.Write(bw);
     _fad7.Write(bw);
     _fad8.Write(bw);
     _unnamed.Write(bw);
     _particleCount.Write(bw);
     _physics.Write(bw);
     _unnamed2.Write(bw);
     _accelerationMagnitude.Write(bw);
     _accelerationTurningRate.Write(bw);
     _accelerationChangeRate.Write(bw);
     _unnamed3.Write(bw);
     _particleRadius.Write(bw);
     _animationRate.Write(bw);
     _rotationRate.Write(bw);
     _unnamed4.Write(bw);
     _colorLowerBound.Write(bw);
     _colorUpperBound.Write(bw);
     _unnamed5.Write(bw);
     _spriteBitmap.Write(bw);
     _renderMode.Write(bw);
     _renderDirectionSource.Write(bw);
     _unnamed6.Write(bw);
     _shaderFlags.Write(bw);
     _framebufferBlendFunction.Write(bw);
     _framebufferFadeMode.Write(bw);
     _mapFlags.Write(bw);
     _unnamed7.Write(bw);
     _bitmap.Write(bw);
     _anchor.Write(bw);
     _flags2.Write(bw);
     _unnamed8.Write(bw);
     _unnamed9.Write(bw);
     _unnamed10.Write(bw);
     _unnamed11.Write(bw);
     _unnamed12.Write(bw);
     _unnamed13.Write(bw);
     _unnamed14.Write(bw);
     _unnamed15.Write(bw);
     _unnamed16.Write(bw);
     _unnamed17.Write(bw);
     _rotatio.Write(bw);
     _rotatio2.Write(bw);
     _rotatio3.Write(bw);
     _rotatio4.Write(bw);
     _rotatio5.Write(bw);
     _rotatio6.Write(bw);
     _unnamed18.Write(bw);
     _zspriteRadiusScale.Write(bw);
     _unnamed19.Write(bw);
 }
예제 #9
0
 public void Write(BinaryWriter writer)
 {
     _name.Write(writer);
     _firstBitmapIndex.Write(writer);
     _bitmapCount.Write(writer);
     __unnamed.Write(writer);
     _sprites.Write(writer);
 }
 public void Write(BinaryWriter writer)
 {
     _widgetTag.Write(writer);
     _nameUnused.Write(writer);
     _flags.Write(writer);
     _customControllerIndexUnused.Write(writer);
     __unnamed.Write(writer);
 }
예제 #11
0
 public virtual void Write(BinaryWriter bw)
 {
     _widgetTag.Write(bw);
     _nameUnused.Write(bw);
     _flags.Write(bw);
     _customControllerIndexUnused.Write(bw);
     _unnamed.Write(bw);
 }
예제 #12
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _tintColor.Write(bw);
     _unnamed0.Write(bw);
     _states.Count = States.Count;
     _states.Write(bw);
 }
예제 #13
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _firstBitmapIndex.Write(bw);
     _bitmapCount.Write(bw);
     _unnamed.Write(bw);
     _sprites.Count = Sprites.Count;
     _sprites.Write(bw);
 }
예제 #14
0
 public virtual void Write(BinaryWriter bw)
 {
     _flags.Write(bw);
     _eventType.Write(bw);
     _function.Write(bw);
     _widgetTag.Write(bw);
     _soundEffect.Write(bw);
     _script.Write(bw);
 }
예제 #15
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _startIndexIntoTextBlob.Write(bw);
     _startIndexOfMessageBlock.Write(bw);
     _panelCount.Write(bw);
     _unnamed0.Write(bw);
     _unnamed1.Write(bw);
 }
 public void Write(BinaryWriter writer)
 {
     _flags.Write(writer);
     _eventType.Write(writer);
     _function.Write(writer);
     _widgetTag.Write(writer);
     _soundEffect.Write(writer);
     _script.Write(writer);
 }
 public void Write(BinaryWriter writer)
 {
     _name.Write(writer);
     _startIndexIntoTextBlob.Write(writer);
     _startIndexOfMessageBlock.Write(writer);
     _panelCount.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
 }
예제 #18
0
 public virtual void Write(BinaryWriter bw)
 {
     _widgetTag.Write(bw);
     _nameUnused.Write(bw);
     _flags.Write(bw);
     _customControllerIndex.Write(bw);
     _verticalOffset.Write(bw);
     _horizontalOffset.Write(bw);
     _unnamed.Write(bw);
 }
예제 #19
0
 public virtual void Write(BinaryWriter bw)
 {
     _type.Write(bw);
     _marker.Write(bw);
     _primaryScale.Write(bw);
     _secondaryScale.Write(bw);
     _changeColor.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
 }
예제 #20
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 public void Write(BinaryWriter writer)
 {
     _name.Write(writer);
     _naturalPitch.Write(writer);
     _bendBounds.Write(writer);
     _actualPermutationCount.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
     _permutations.Write(writer);
 }
예제 #21
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 public void Write(BinaryWriter writer)
 {
     _type.Write(writer);
     _marker.Write(writer);
     _primaryScale.Write(writer);
     _secondaryScale.Write(writer);
     _changeColor.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
 }
예제 #22
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 public void Write(BinaryWriter writer)
 {
     _attachmentMarker.Write(writer);
     _numberOfParticles.Write(writer);
     _boundaryEffect.Write(writer);
     _normalParticleDistribution.Write(writer);
     _trailingParticleDistribution.Write(writer);
     _glowFlags.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
     __unnamed3.Write(writer);
     __unnamed4.Write(writer);
     _attachment.Write(writer);
     __unnamed5.Write(writer);
     _particleRotationalVelocity.Write(writer);
     _particleRotVelMulLow.Write(writer);
     _particleRotVelMulHigh.Write(writer);
     _attachment2.Write(writer);
     __unnamed6.Write(writer);
     _effectRotationalVelocity.Write(writer);
     _effectRotVelMulLow.Write(writer);
     _effectRotVelMulHigh.Write(writer);
     _attachment3.Write(writer);
     __unnamed7.Write(writer);
     _effectTranslationalVelocity.Write(writer);
     _effectTransVelMulLow.Write(writer);
     _effectTransVelMulHigh.Write(writer);
     _attachment4.Write(writer);
     __unnamed8.Write(writer);
     _minDistanceParticleToObject.Write(writer);
     _maxDistanceParticleToObject.Write(writer);
     _distanceToObjectMulLow.Write(writer);
     _distanceToObjectMulHigh.Write(writer);
     __unnamed9.Write(writer);
     _attachment5.Write(writer);
     __unnamed10.Write(writer);
     _particleSizeBounds.Write(writer);
     _sizeAttachmentMultiplier.Write(writer);
     _attachment6.Write(writer);
     __unnamed11.Write(writer);
     _color_bound_0.Write(writer);
     _color_bound_1.Write(writer);
     _scaleColor0.Write(writer);
     _scaleColor1.Write(writer);
     _colorRateOfChange.Write(writer);
     _fadingPercentageOfGlow.Write(writer);
     _particleGenerationFreq.Write(writer);
     _lifetimeOfTrailingParticles.Write(writer);
     _velocityOfTrailingParticles.Write(writer);
     _trailingParticleMinimumT.Write(writer);
     _trailingParticleMaximumT.Write(writer);
     __unnamed12.Write(writer);
     _texture.Write(writer);
 }
예제 #23
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 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _naturalPitch.Write(bw);
     _bendBounds.Write(bw);
     _actualPermutationCount.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
     _permutations.Count = Permutations.Count;
     _permutations.Write(bw);
 }
예제 #24
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _flags.Write(bw);
     _antigravStrength.Write(bw);
     _antigravOffset.Write(bw);
     _antigravHeight.Write(bw);
     _antigravDampFraction.Write(bw);
     _antigravNormalK1.Write(bw);
     _antigravNormalK0.Write(bw);
     _unnamed.Write(bw);
 }
예제 #25
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 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _skipFraction.Write(bw);
     _gain.Write(bw);
     _compression.Write(bw);
     _nextPermutationIndex.Write(bw);
     _unnamed.Write(bw);
     _samples.Write(bw);
     _mouthData.Write(bw);
     _subtitleData.Write(bw);
 }
예제 #26
0
 public void Write(BinaryWriter writer)
 {
     _attachmentMarkerName.Write(writer);
     _bitmaps.Write(writer);
     _physics.Write(writer);
     __unnamed.Write(writer);
     _springStrengthCoefficient.Write(writer);
     _falloffPixels.Write(writer);
     _cutoffPixels.Write(writer);
     __unnamed2.Write(writer);
     _vertices.Write(writer);
 }
예제 #27
0
 public void Write(BinaryWriter writer)
 {
     _name.Write(writer);
     _flags.Write(writer);
     _antigravStrength.Write(writer);
     _antigravOffset.Write(writer);
     _antigravHeight.Write(writer);
     _antigravDampFraction.Write(writer);
     _antigravNormalK1.Write(writer);
     _antigravNormalK0.Write(writer);
     __unnamed.Write(writer);
 }
예제 #28
0
 public void Write(BinaryWriter writer)
 {
     _lensFlare.Write(writer);
     _lensFlareMarkerName.Write(writer);
     __unnamed.Write(writer);
     _flags.Write(writer);
     _color.Write(writer);
     _power.Write(writer);
     _testDistance.Write(writer);
     __unnamed2.Write(writer);
     _direction.Write(writer);
     _diameter.Write(writer);
 }
예제 #29
0
 public virtual void Write(BinaryWriter bw)
 {
     _attachmentMarkerName.Write(bw);
     _bitmaps.Write(bw);
     _physics.Write(bw);
     _unnamed.Write(bw);
     _springStrengthCoefficient.Write(bw);
     _falloffPixels.Write(bw);
     _cutoffPixels.Write(bw);
     _unnamed2.Write(bw);
     _vertices.Count = Vertices.Count;
     _vertices.Write(bw);
 }
예제 #30
0
 public virtual void Write(BinaryWriter bw)
 {
     _lensFlare.Write(bw);
     _lensFlareMarkerName.Write(bw);
     _unnamed.Write(bw);
     _flags.Write(bw);
     _color.Write(bw);
     _power.Write(bw);
     _testDistance.Write(bw);
     _unnamed2.Write(bw);
     _direction.Write(bw);
     _diameter.Write(bw);
 }