public virtual void Write(BinaryWriter bw) { _flags.Write(bw); _period.Write(bw); _scalePeriodBy.Write(bw); _function.Write(bw); _scaleFunctionBy.Write(bw); _wobbleFunction.Write(bw); _wobblePeriod.Write(bw); _wobbleMagnitude.Write(bw); _squareWaveThreshold.Write(bw); _stepCount.Write(bw); _mapTo.Write(bw); _sawtoothCount.Write(bw); _add.Write(bw); _scaleResultBy.Write(bw); _boundsMode.Write(bw); _bounds.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); _turnOffWith.Write(bw); _scaleBy.Write(bw); _unnamed3.Write(bw); _unnamed4.Write(bw); _usage.Write(bw); }
public void Write(BinaryWriter writer) { _height_to_next_attachment.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); _markerName.Write(writer); }
public void Write(BinaryWriter writer) { _descriptiveBitmap.Write(writer); _displayedMapName.Write(writer); _scenarioTagDirectoryPath.Write(writer); __unnamed.Write(writer); }
public virtual void Write(BinaryWriter bw) { _descriptiveBitmap.Write(bw); _displayedMapName.Write(bw); _scenarioTagDirectoryPath.Write(bw); _unnamed0.Write(bw); }
public virtual void Write(BinaryWriter bw) { _heighttonextattachment.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); _markerName.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _combatStatusDecayOptions.Write(bw); _unnamed0.Write(bw); _attitude.Write(bw); _unnamed1.Write(bw); _engageAttitude.Write(bw); _evasionAttitude.Write(bw); _coverAttitude.Write(bw); _searchAttitude.Write(bw); _presearchAttitude.Write(bw); _retreatAttitude.Write(bw); _chargeAttitude.Write(bw); _readyAttitude.Write(bw); _idleAttitude.Write(bw); _weaponAttitude.Write(bw); _swarmAttitude.Write(bw); _unnamed2.Write(bw); _styleControl.Write(bw); _behaviors1.Write(bw); _behaviors2.Write(bw); _behaviors3.Write(bw); _behaviors4.Write(bw); _behaviors5.Write(bw); _specialMovement.Count = SpecialMovement.Count; _specialMovement.Write(bw); _behaviorList.Count = BehaviorList.Count; _behaviorList.Write(bw); }
public virtual void Write(BinaryWriter bw) { _attachmentMarker.Write(bw); _unnamed.Write(bw); _flags.Write(bw); _unnamed2.Write(bw); _nearFadeDistance.Write(bw); _farFadeDistance.Write(bw); _perpendicularBrightnessScale.Write(bw); _parallelBrightnessScale.Write(bw); _brightnessScaleSource.Write(bw); _unnamed3.Write(bw); _unnamed4.Write(bw); _map.Write(bw); _sequenceIndex.Write(bw); _count.Write(bw); _unnamed5.Write(bw); _frameAnimationSource.Write(bw); _unnamed6.Write(bw); _unnamed7.Write(bw); _unnamed8.Write(bw); _frames.Count = Frames.Count; _frames.Write(bw); _unnamed9.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _flags.Write(bw); _fad.Write(bw); _fad2.Write(bw); _fad3.Write(bw); _fad4.Write(bw); _fad5.Write(bw); _fad6.Write(bw); _fad7.Write(bw); _fad8.Write(bw); _unnamed.Write(bw); _particleCount.Write(bw); _physics.Write(bw); _unnamed2.Write(bw); _accelerationMagnitude.Write(bw); _accelerationTurningRate.Write(bw); _accelerationChangeRate.Write(bw); _unnamed3.Write(bw); _particleRadius.Write(bw); _animationRate.Write(bw); _rotationRate.Write(bw); _unnamed4.Write(bw); _colorLowerBound.Write(bw); _colorUpperBound.Write(bw); _unnamed5.Write(bw); _spriteBitmap.Write(bw); _renderMode.Write(bw); _renderDirectionSource.Write(bw); _unnamed6.Write(bw); _shaderFlags.Write(bw); _framebufferBlendFunction.Write(bw); _framebufferFadeMode.Write(bw); _mapFlags.Write(bw); _unnamed7.Write(bw); _bitmap.Write(bw); _anchor.Write(bw); _flags2.Write(bw); _unnamed8.Write(bw); _unnamed9.Write(bw); _unnamed10.Write(bw); _unnamed11.Write(bw); _unnamed12.Write(bw); _unnamed13.Write(bw); _unnamed14.Write(bw); _unnamed15.Write(bw); _unnamed16.Write(bw); _unnamed17.Write(bw); _rotatio.Write(bw); _rotatio2.Write(bw); _rotatio3.Write(bw); _rotatio4.Write(bw); _rotatio5.Write(bw); _rotatio6.Write(bw); _unnamed18.Write(bw); _zspriteRadiusScale.Write(bw); _unnamed19.Write(bw); }
public void Write(BinaryWriter writer) { _name.Write(writer); _firstBitmapIndex.Write(writer); _bitmapCount.Write(writer); __unnamed.Write(writer); _sprites.Write(writer); }
public void Write(BinaryWriter writer) { _widgetTag.Write(writer); _nameUnused.Write(writer); _flags.Write(writer); _customControllerIndexUnused.Write(writer); __unnamed.Write(writer); }
public virtual void Write(BinaryWriter bw) { _widgetTag.Write(bw); _nameUnused.Write(bw); _flags.Write(bw); _customControllerIndexUnused.Write(bw); _unnamed.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _tintColor.Write(bw); _unnamed0.Write(bw); _states.Count = States.Count; _states.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _firstBitmapIndex.Write(bw); _bitmapCount.Write(bw); _unnamed.Write(bw); _sprites.Count = Sprites.Count; _sprites.Write(bw); }
public virtual void Write(BinaryWriter bw) { _flags.Write(bw); _eventType.Write(bw); _function.Write(bw); _widgetTag.Write(bw); _soundEffect.Write(bw); _script.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _startIndexIntoTextBlob.Write(bw); _startIndexOfMessageBlock.Write(bw); _panelCount.Write(bw); _unnamed0.Write(bw); _unnamed1.Write(bw); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _eventType.Write(writer); _function.Write(writer); _widgetTag.Write(writer); _soundEffect.Write(writer); _script.Write(writer); }
public void Write(BinaryWriter writer) { _name.Write(writer); _startIndexIntoTextBlob.Write(writer); _startIndexOfMessageBlock.Write(writer); _panelCount.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); }
public virtual void Write(BinaryWriter bw) { _widgetTag.Write(bw); _nameUnused.Write(bw); _flags.Write(bw); _customControllerIndex.Write(bw); _verticalOffset.Write(bw); _horizontalOffset.Write(bw); _unnamed.Write(bw); }
public virtual void Write(BinaryWriter bw) { _type.Write(bw); _marker.Write(bw); _primaryScale.Write(bw); _secondaryScale.Write(bw); _changeColor.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); }
public void Write(BinaryWriter writer) { _name.Write(writer); _naturalPitch.Write(writer); _bendBounds.Write(writer); _actualPermutationCount.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); _permutations.Write(writer); }
public void Write(BinaryWriter writer) { _type.Write(writer); _marker.Write(writer); _primaryScale.Write(writer); _secondaryScale.Write(writer); _changeColor.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); }
public void Write(BinaryWriter writer) { _attachmentMarker.Write(writer); _numberOfParticles.Write(writer); _boundaryEffect.Write(writer); _normalParticleDistribution.Write(writer); _trailingParticleDistribution.Write(writer); _glowFlags.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); __unnamed3.Write(writer); __unnamed4.Write(writer); _attachment.Write(writer); __unnamed5.Write(writer); _particleRotationalVelocity.Write(writer); _particleRotVelMulLow.Write(writer); _particleRotVelMulHigh.Write(writer); _attachment2.Write(writer); __unnamed6.Write(writer); _effectRotationalVelocity.Write(writer); _effectRotVelMulLow.Write(writer); _effectRotVelMulHigh.Write(writer); _attachment3.Write(writer); __unnamed7.Write(writer); _effectTranslationalVelocity.Write(writer); _effectTransVelMulLow.Write(writer); _effectTransVelMulHigh.Write(writer); _attachment4.Write(writer); __unnamed8.Write(writer); _minDistanceParticleToObject.Write(writer); _maxDistanceParticleToObject.Write(writer); _distanceToObjectMulLow.Write(writer); _distanceToObjectMulHigh.Write(writer); __unnamed9.Write(writer); _attachment5.Write(writer); __unnamed10.Write(writer); _particleSizeBounds.Write(writer); _sizeAttachmentMultiplier.Write(writer); _attachment6.Write(writer); __unnamed11.Write(writer); _color_bound_0.Write(writer); _color_bound_1.Write(writer); _scaleColor0.Write(writer); _scaleColor1.Write(writer); _colorRateOfChange.Write(writer); _fadingPercentageOfGlow.Write(writer); _particleGenerationFreq.Write(writer); _lifetimeOfTrailingParticles.Write(writer); _velocityOfTrailingParticles.Write(writer); _trailingParticleMinimumT.Write(writer); _trailingParticleMaximumT.Write(writer); __unnamed12.Write(writer); _texture.Write(writer); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _naturalPitch.Write(bw); _bendBounds.Write(bw); _actualPermutationCount.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); _permutations.Count = Permutations.Count; _permutations.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _flags.Write(bw); _antigravStrength.Write(bw); _antigravOffset.Write(bw); _antigravHeight.Write(bw); _antigravDampFraction.Write(bw); _antigravNormalK1.Write(bw); _antigravNormalK0.Write(bw); _unnamed.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _skipFraction.Write(bw); _gain.Write(bw); _compression.Write(bw); _nextPermutationIndex.Write(bw); _unnamed.Write(bw); _samples.Write(bw); _mouthData.Write(bw); _subtitleData.Write(bw); }
public void Write(BinaryWriter writer) { _attachmentMarkerName.Write(writer); _bitmaps.Write(writer); _physics.Write(writer); __unnamed.Write(writer); _springStrengthCoefficient.Write(writer); _falloffPixels.Write(writer); _cutoffPixels.Write(writer); __unnamed2.Write(writer); _vertices.Write(writer); }
public void Write(BinaryWriter writer) { _name.Write(writer); _flags.Write(writer); _antigravStrength.Write(writer); _antigravOffset.Write(writer); _antigravHeight.Write(writer); _antigravDampFraction.Write(writer); _antigravNormalK1.Write(writer); _antigravNormalK0.Write(writer); __unnamed.Write(writer); }
public void Write(BinaryWriter writer) { _lensFlare.Write(writer); _lensFlareMarkerName.Write(writer); __unnamed.Write(writer); _flags.Write(writer); _color.Write(writer); _power.Write(writer); _testDistance.Write(writer); __unnamed2.Write(writer); _direction.Write(writer); _diameter.Write(writer); }
public virtual void Write(BinaryWriter bw) { _attachmentMarkerName.Write(bw); _bitmaps.Write(bw); _physics.Write(bw); _unnamed.Write(bw); _springStrengthCoefficient.Write(bw); _falloffPixels.Write(bw); _cutoffPixels.Write(bw); _unnamed2.Write(bw); _vertices.Count = Vertices.Count; _vertices.Write(bw); }
public virtual void Write(BinaryWriter bw) { _lensFlare.Write(bw); _lensFlareMarkerName.Write(bw); _unnamed.Write(bw); _flags.Write(bw); _color.Write(bw); _power.Write(bw); _testDistance.Write(bw); _unnamed2.Write(bw); _direction.Write(bw); _diameter.Write(bw); }