public void OneRandomizerInstancePerTypeTest() { m_Scenario = m_TestObject.AddComponent <FixedLengthScenario>(); m_Scenario.quitOnComplete = false; m_Scenario.CreateRandomizer <ExampleTransformRandomizer>(); Assert.Throws <ScenarioException>(() => m_Scenario.CreateRandomizer <ExampleTransformRandomizer>()); }
public void RandomizerOnCreateMethodNotCalledInEditMode() { // TestRandomizer.OnCreate() should NOT be called here while in edit-mode // if ScenarioBase.CreateRandomizer<>() was coded correctly Assert.DoesNotThrow(() => { m_Scenario.CreateRandomizer <ErrorsOnCreateTestRandomizer>(); }); }
public IEnumerator OnUpdateExecutesEveryFrame() { yield return(CreateNewScenario(10, 1)); m_Scenario.CreateRandomizer <ExampleTransformRandomizer>(); var transform = m_TestObject.transform; var initialPosition = Vector3.zero; transform.position = initialPosition; yield return(null); Assert.AreNotEqual(initialPosition, transform.position); // ReSharper disable once Unity.InefficientPropertyAccess initialPosition = transform.position; yield return(null); // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialPosition, transform.position); }