public void RandomizerOnCreateMethodNotCalledInEditMode() { // TestRandomizer.OnCreate() should NOT be called here while in edit-mode // if ScenarioBase.CreateRandomizer<>() was coded correctly Assert.DoesNotThrow(() => { m_Scenario.AddRandomizer(new ErrorsOnCreateTestRandomizer()); }); }
public IEnumerator OnUpdateExecutesEveryFrame() { yield return(CreateNewScenario(10, 1)); m_Scenario.AddRandomizer(new ExampleTransformRandomizer()); var transform = m_TestObject.transform; var initialPosition = Vector3.zero; transform.position = initialPosition; yield return(null); Assert.AreNotEqual(initialPosition, transform.position); // ReSharper disable once Unity.InefficientPropertyAccess initialPosition = transform.position; yield return(null); // ReSharper disable once Unity.InefficientPropertyAccess Assert.AreNotEqual(initialPosition, transform.position); }
public void OneRandomizerInstancePerTypeTest() { m_Scenario = m_TestObject.AddComponent <FixedLengthScenario>(); m_Scenario.AddRandomizer(new ExampleTransformRandomizer()); Assert.Throws <ScenarioException>(() => m_Scenario.AddRandomizer(new ExampleTransformRandomizer())); }