void Start() { Sub_FixedCameraHandler = GameObject.FindObjectOfType <FixedCameraHandler>(); Sub_MessageHandler = GameObject.FindObjectOfType <MessageHandler>(); GUISprites Sub_GUISprites = GameObject.FindObjectOfType <GUISprites>(); transform.position = Sub_GUISprites.GetComponent <Camera>().ScreenToWorldPoint(new Vector3(0.75f * Screen.width, 0.945f * Screen.height, 1)); }
void Start() { Sub_FixedCameraHandler = GameObject.FindObjectOfType <FixedCameraHandler>(); }